What you own, influence, and observe
Design Thinking is a team process. The PM's role is specific and different from the designer's role. Knowing the boundary prevents conflict and prevents gaps.
Own
You make the decision
Influence
Your input shapes the decision
Observe
Not your call, but you need visibility
PM vs. Designer - Where the Boundary Sits
The what and the why. The problem statement. The decision to proceed or stop. The strategic filter. The business case for solving the problem at all. The success criteria that determine whether the test worked.
The how of the research and prototype. Interview facilitation technique. Prototype execution and visual quality. The craft of turning the PM's problem statement into a testable artefact. UX quality decisions throughout.